new ()
inline getCoordinates ():IntVector2
inline getEastPatch ():TerrainPatch
inline getLodLevel ():Int
inline getNorthPatch ():TerrainPatch
inline getNumOccluderTriangles1 ():Int
inline getOwner ():Terrain
inline getSouthPatch ():TerrainPatch
inline getTypeName1 ():String
inline getWestPatch ():TerrainPatch
inline resetLod ():Void
inline setCoordinates (coordinates:IntVector2):Void
inline setMaterial (material:Material):Void
inline setNeighbors (north:TerrainPatch, south:TerrainPatch, west:TerrainPatch, east:TerrainPatch):Void
inline setOwner (terrain:Terrain):Void
inline addLight (light:Light):Void
inline addVertexLight (light:Light):Void
inline getCastShadows ():Bool
inline getDistance ():Float
inline getDrawDistance ():Float
inline getDrawableFlags ():Int
inline getFirstLight ():Light
inline getLightMask ():Int
inline getLodBias ():Float
inline getLodDistance ():Float
inline getMaxLights ():Int
inline getMaxZ ():Float
inline getMinZ ():Float
inline getNumOccluderTriangles ():Int
inline getShadowDistance ():Float
inline getShadowMask ():Int
inline getSortValue ():Float
inline getTypeName ():String
inline getViewMask ():Int
inline getZoneMask ():Int
inline hasBasePass (batchIndex:Int):Bool
inline isInView (camera:Camera):Bool
inline isInView1 ():Bool
inline isOccludee ():Bool
inline isOccluder ():Bool
inline isZoneDirty ():Bool
inline limitLights ():Void
inline limitVertexLights (removeConvertedLights:Bool):Void
inline markForUpdate ():Void
inline markInView (frameNumber:Int):Void
inline onSetEnabled ():Void
inline setBasePass (batchIndex:Int):Void
inline setCastShadows (enable:Bool):Void
inline setDrawDistance (distance:Float):Void
inline setLightMask (mask:Int):Void
inline setLodBias (bias:Float):Void
inline setMaxLights (num:Int):Void
inline setMinMaxZ (minZ:Float, maxZ:Float):Void
inline setOccludee (enable:Bool):Void
inline setOccluder (enable:Bool):Void
inline setShadowDistance (distance:Float):Void
inline setShadowMask (mask:Int):Void
inline setSortValue (value:Float):Void
inline setViewMask (mask:Int):Void
inline setZoneMask (mask:Int):Void