new ()
inline applyAttributes ():Void
inline applyHeightMap ():Void
inline createPatchGeometry (patch:TerrainPatch):Void
inline getCastShadows ():Bool
inline getDrawDistance ():Float
inline getEastNeighbor ():Terrain
inline getHeight (worldPosition:Vector3):Float
inline getHeightMap ():Image
inline getLightMask ():Int
inline getLodBias ():Float
inline getMaterial ():Material
inline getMaxLights ():Int
inline getMaxLodLevels ():Int
inline getNeighborPatch (x:Int, z:Int):TerrainPatch
inline getNormal (worldPosition:Vector3):Vector3
inline getNorthNeighbor ():Terrain
inline getNumPatches ():IntVector2
inline getNumVertices ():IntVector2
inline getOcclusionLodLevel ():Int
inline getPatch (x:Int, z:Int):TerrainPatch
inline getPatch1 (index:Int):TerrainPatch
inline getPatchSize ():Int
inline getShadowDistance ():Float
inline getShadowMask ():Int
inline getSmoothing ():Bool
inline getSouthNeighbor ():Terrain
inline getSpacing ():Vector3
inline getTypeName ():String
inline getViewMask ():Int
inline getWestNeighbor ():Terrain
inline getZoneMask ():Int
inline isOccludee ():Bool
inline isOccluder ():Bool
inline isVisible ():Bool
inline onSetEnabled ():Void
inline setCastShadows (enable:Bool):Void
inline setDrawDistance (distance:Float):Void
inline setEastNeighbor (east:Terrain):Void
inline setHeightMap (image:Image):Bool
inline setLightMask (mask:Int):Void
inline setLodBias (bias:Float):Void
inline setMaterial (material:Material):Void
inline setMaxLights (num:Int):Void
inline setMaxLodLevels (levels:Int):Void
inline setMaxLodLevelsAttr (value:Int):Void
inline setNeighbors (north:Terrain, south:Terrain, west:Terrain, east:Terrain):Void
inline setNorthNeighbor (north:Terrain):Void
inline setOccludee (enable:Bool):Void
inline setOccluder (enable:Bool):Void
inline setOcclusionLodLevel (level:Int):Void
inline setOcclusionLodLevelAttr (value:Int):Void
inline setPatchSize (size:Int):Void
inline setPatchSizeAttr (value:Int):Void
inline setShadowDistance (distance:Float):Void
inline setShadowMask (mask:Int):Void
inline setSmoothing (enable:Bool):Void
inline setSouthNeighbor (south:Terrain):Void
inline setSpacing (spacing:Vector3):Void
inline setViewMask (mask:Int):Void
inline setWestNeighbor (west:Terrain):Void
inline setZoneMask (mask:Int):Void
inline updatePatchLod (patch:TerrainPatch):Void
inline worldToHeightMap (worldPosition:Vector3):IntVector2