Constructor

new ()

Methods

inline getHeight (worldPosition:Vector3):Float

inline getLightMask ():Int

inline getLodBias ():Float

inline getMaxLights ():Int

inline getNormal (worldPosition:Vector3):Vector3

inline getPatch1 (index:Int):TerrainPatch

inline getPatchSize ():Int

inline getShadowMask ():Int

inline getSmoothing ():Bool

inline getViewMask ():Int

inline getZoneMask ():Int

inline isOccludee ():Bool

inline isOccluder ():Bool

inline isVisible ():Bool

inline onSetEnabled ():Void

inline setCastShadows (enable:Bool):Void

inline setDrawDistance (distance:Float):Void

inline setHeightMap (image:Image):Bool

inline setLightMask (mask:Int):Void

inline setLodBias (bias:Float):Void

inline setMaterial (material:Material):Void

inline setMaxLights (num:Int):Void

inline setMaxLodLevels (levels:Int):Void

inline setNeighbors (north:Terrain, south:Terrain, west:Terrain, east:Terrain):Void

inline setOccludee (enable:Bool):Void

inline setOccluder (enable:Bool):Void

inline setPatchSize (size:Int):Void

inline setPatchSizeAttr (value:Int):Void

inline setShadowDistance (distance:Float):Void

inline setShadowMask (mask:Int):Void

inline setSmoothing (enable:Bool):Void

inline setSpacing (spacing:Vector3):Void

inline setViewMask (mask:Int):Void

inline setZoneMask (mask:Int):Void

inline worldToHeightMap (worldPosition:Vector3):IntVector2