inline new (x:Float, y:Float, z:Float)
staticBACK:Vector3 = new Vector3(0.0, 0.0, -1.0)
staticDOWN:Vector3 = new Vector3(0.0, -1.0, 0.0)
staticFORWARD:Vector3 = new Vector3(0.0, 0.0, 1.0)
staticLEFT:Vector3 = new Vector3(-1.0, 0.0, 0.0)
staticONE:Vector3 = new Vector3(1.0, 1.0, 1.0)
staticRIGHT:Vector3 = new Vector3(1.0, 0.0, 0.0)
staticUP:Vector3 = new Vector3(0.0, 1.0, 0.0)
staticZERO:Vector3 = new Vector3(0, 0, 0)
staticinline add (a:Vector3, b:Vector3):Vector3
staticinline div (a:Vector3, b:Float):Vector3
staticinline min (a:Vector3, b:Vector3):Vector3
staticinline mul (a:Vector3, b:Float):Vector3