new ()
inline getAspectRatio ():Float
inline getBrightness ():Float
inline getColor ():Color
inline getColorFromTemperature ():Color
inline getEffectiveColor ():Color
inline getEffectiveSpecularIntensity ():Float
inline getFadeDistance ():Float
inline getFov ():Float
inline getIntensityDivisor (attenuation:Float):Float
inline getLength ():Float
inline getLightType ():Int
inline getNumShadowSplits ():Int
inline getPerVertex ():Bool
inline getRadius ():Float
inline getRampTexture ():Texture
inline getRange ():Float
inline getShadowBias ():BiasParameters
inline getShadowCascade ():CascadeParameters
inline getShadowFadeDistance ():Float
inline getShadowIntensity ():Float
inline getShadowMaxExtrusion ():Float
inline getShadowNearFarRatio ():Float
inline getShadowResolution ():Float
inline getShapeTexture ():Texture
inline getSpecularIntensity ():Float
inline getTemperature ():Float
inline getTypeName1 ():String
inline getUsePhysicalValues ():Bool
inline isNegative ():Bool
inline setAspectRatio (aspectRatio:Float):Void
inline setBrightness (brightness:Float):Void
inline setColor (color:Color):Void
inline setFadeDistance (distance:Float):Void
inline setFov (fov:Float):Void
inline setIntensitySortValue (distance:Float):Void
inline setLength (length:Float):Void
inline setLightType (type:Int):Void
inline setPerVertex (enable:Bool):Void
inline setRadius (radius:Float):Void
inline setRampTexture (texture:Texture):Void
inline setRange (range:Float):Void
inline setShadowBias (parameters:BiasParameters):Void
inline setShadowCascade (parameters:CascadeParameters):Void
inline setShadowFadeDistance (distance:Float):Void
inline setShadowIntensity (intensity:Float):Void
inline setShadowMaxExtrusion (extrusion:Float):Void
inline setShadowNearFarRatio (nearFarRatio:Float):Void
inline setShadowResolution (resolution:Float):Void
inline setShapeTexture (texture:Texture):Void
inline setSpecularIntensity (intensity:Float):Void
inline setTemperature (temperature:Float):Void
inline setUsePhysicalValues (enable:Bool):Void
inline addLight (light:Light):Void
inline addVertexLight (light:Light):Void
inline getCastShadows ():Bool
inline getDistance ():Float
inline getDrawDistance ():Float
inline getDrawableFlags ():Int
inline getFirstLight ():Light
inline getLightMask ():Int
inline getLodBias ():Float
inline getLodDistance ():Float
inline getMaxLights ():Int
inline getMaxZ ():Float
inline getMinZ ():Float
inline getNumOccluderTriangles ():Int
inline getShadowDistance ():Float
inline getShadowMask ():Int
inline getSortValue ():Float
inline getTypeName ():String
inline getViewMask ():Int
inline getZoneMask ():Int
inline hasBasePass (batchIndex:Int):Bool
inline isInView (camera:Camera):Bool
inline isInView1 ():Bool
inline isOccludee ():Bool
inline isOccluder ():Bool
inline isZoneDirty ():Bool
inline limitLights ():Void
inline limitVertexLights (removeConvertedLights:Bool):Void
inline markForUpdate ():Void
inline markInView (frameNumber:Int):Void
inline onSetEnabled ():Void
inline setBasePass (batchIndex:Int):Void
inline setCastShadows (enable:Bool):Void
inline setDrawDistance (distance:Float):Void
inline setLightMask (mask:Int):Void
inline setLodBias (bias:Float):Void
inline setMaxLights (num:Int):Void
inline setMinMaxZ (minZ:Float, maxZ:Float):Void
inline setOccludee (enable:Bool):Void
inline setOccluder (enable:Bool):Void
inline setShadowDistance (distance:Float):Void
inline setShadowMask (mask:Int):Void
inline setSortValue (value:Float):Void
inline setViewMask (mask:Int):Void
inline setZoneMask (mask:Int):Void