Constructor
Methods
inline convexCast (result:PhysicsRaycastResult, shape:CollisionShape, startPos:Vector3, startRot:Quaternion, endPos:Vector3, endRot:Quaternion, collisionMask:Int):Void
inline convexCast (result:PhysicsRaycastResult, shape:CollisionShape, startPos:Vector3, startRot:Quaternion, endPos:Vector3, endRot:Quaternion, collisionMask:Int):Void