new ()
inline activate ():Void
inline addConstraint (constraint:Constraint):Void
inline applyAttributes ():Void
inline applyForce (force:Vector3, position:Vector3):Void
inline applyForce1 (force:Vector3):Void
inline applyImpulse (impulse:Vector3, position:Vector3):Void
inline applyImpulse1 (impulse:Vector3):Void
inline applyTorque (torque:Vector3):Void
inline applyTorqueImpulse (torque:Vector3):Void
inline applyWorldTransform (newWorldPosition:Vector3, newWorldRotation:Quaternion):Void
inline disableMassUpdate ():Void
inline enableMassUpdate ():Void
inline getAngularDamping ():Float
inline getAngularFactor ():Vector3
inline getAngularRestThreshold ():Float
inline getAngularVelocity ():Vector3
inline getAnisotropicFriction ():Vector3
inline getCcdMotionThreshold ():Float
inline getCcdRadius ():Float
inline getCenterOfMass ():Vector3
inline getCollisionEventMode ():Int
inline getCollisionLayer ():Int
inline getCollisionMask ():Int
inline getContactProcessingThreshold ():Float
inline getFriction ():Float
inline getGravityOverride ():Vector3
inline getLinearDamping ():Float
inline getLinearFactor ():Vector3
inline getLinearRestThreshold ():Float
inline getLinearVelocity ():Vector3
inline getMass ():Float
inline getPhysicsWorld ():PhysicsWorld
inline getPosition ():Vector3
inline getRestitution ():Float
inline getRollingFriction ():Float
inline getRotation ():Quaternion
inline getTypeName ():String
inline getUseGravity ():Bool
inline getVelocityAtPoint (position:Vector3):Vector3
inline isActive ():Bool
inline isKinematic ():Bool
inline isTrigger ():Bool
inline onSetEnabled ():Void
inline reAddBodyToWorld ():Void
inline releaseBody ():Void
inline removeConstraint (constraint:Constraint):Void
inline resetForces ():Void
inline setAngularDamping (factor:Float):Void
inline setAngularFactor (factor:Vector3):Void
inline setAngularRestThreshold (threshold:Float):Void
inline setAngularVelocity (angularVelocity:Vector3):Void
inline setAnisotropicFriction (friction:Vector3):Void
inline setCcdMotionThreshold (threshold:Float):Void
inline setCcdRadius (radius:Float):Void
inline setCollisionEventMode (mode:Int):Void
inline setCollisionLayer (layer:Int):Void
inline setCollisionLayerAndMask (layer:Int, mask:Int):Void
inline setCollisionMask (mask:Int):Void
inline setContactProcessingThreshold (threshold:Float):Void
inline setFriction (friction:Float):Void
inline setGravityOverride (gravity:Vector3):Void
inline setKinematic (enable:Bool):Void
inline setLinearDamping (damping:Float):Void
inline setLinearFactor (factor:Vector3):Void
inline setLinearRestThreshold (threshold:Float):Void
inline setLinearVelocity (velocity:Vector3):Void
inline setMass (mass:Float):Void
inline setPosition (position:Vector3):Void
inline setRestitution (restitution:Float):Void
inline setRollingFriction (friction:Float):Void
inline setRotation (rotation:Quaternion):Void
inline setTransform (position:Vector3, rotation:Quaternion):Void
inline setTrigger (enable:Bool):Void
inline setUseGravity (enable:Bool):Void
inline updateGravity ():Void
inline updateMass ():Void