Constructor

new ()

Methods

inline activate ():Void

inline addConstraint (constraint:Constraint):Void

inline applyForce (force:Vector3, position:Vector3):Void

inline applyForce1 (force:Vector3):Void

inline applyImpulse (impulse:Vector3, position:Vector3):Void

inline applyImpulse1 (impulse:Vector3):Void

inline applyTorque (torque:Vector3):Void

inline applyWorldTransform (newWorldPosition:Vector3, newWorldRotation:Quaternion):Void

inline getFriction ():Float

inline getMass ():Float

inline isActive ():Bool

inline isKinematic ():Bool

inline isTrigger ():Bool

inline onSetEnabled ():Void

inline releaseBody ():Void

inline removeConstraint (constraint:Constraint):Void

inline resetForces ():Void

inline setAngularDamping (factor:Float):Void

inline setAngularFactor (factor:Vector3):Void

inline setAngularVelocity (angularVelocity:Vector3):Void

inline setCcdMotionThreshold (threshold:Float):Void

inline setCcdRadius (radius:Float):Void

inline setCollisionLayer (layer:Int):Void

inline setCollisionLayerAndMask (layer:Int, mask:Int):Void

inline setCollisionMask (mask:Int):Void

inline setFriction (friction:Float):Void

inline setKinematic (enable:Bool):Void

inline setLinearDamping (damping:Float):Void

inline setLinearFactor (factor:Vector3):Void

inline setLinearRestThreshold (threshold:Float):Void

inline setLinearVelocity (velocity:Vector3):Void

inline setMass (mass:Float):Void

inline setPosition (position:Vector3):Void

inline setRestitution (restitution:Float):Void

inline setRollingFriction (friction:Float):Void

inline setRotation (rotation:Quaternion):Void

inline setTransform (position:Vector3, rotation:Quaternion):Void

inline setTrigger (enable:Bool):Void

inline setUseGravity (enable:Bool):Void

inline updateMass ():Void