new ()
inline applyAttributes ():Void
inline getNumInstanceNodes ():Int
inline getNumOccluderTriangles2 ():Int
inline getTypeName2 ():String
inline removeAllInstanceNodes ():Void
inline applyMaterialList (fileName:String):Void
inline getMaterial (index:Int):Material
inline getModel ():Model
inline getNumGeometries ():Int
inline getNumOccluderTriangles1 ():Int
inline getOcclusionLodLevel ():Int
inline getTypeName1 ():String
inline isInside (point:Vector3):Bool
inline isInsideLocal (point:Vector3):Bool
inline setMaterial (index:Int, material:Material):Bool
inline setMaterial1 (material:Material):Void
inline setModel (model:Model):Void
inline setOcclusionLodLevel (level:Int):Void
inline addLight (light:Light):Void
inline addVertexLight (light:Light):Void
inline getCastShadows ():Bool
inline getDistance ():Float
inline getDrawDistance ():Float
inline getDrawableFlags ():Int
inline getFirstLight ():Light
inline getLightMask ():Int
inline getLodBias ():Float
inline getLodDistance ():Float
inline getMaxLights ():Int
inline getMaxZ ():Float
inline getMinZ ():Float
inline getNumOccluderTriangles ():Int
inline getShadowDistance ():Float
inline getShadowMask ():Int
inline getSortValue ():Float
inline getTypeName ():String
inline getViewMask ():Int
inline getZoneMask ():Int
inline hasBasePass (batchIndex:Int):Bool
inline isInView (camera:Camera):Bool
inline isInView1 ():Bool
inline isOccludee ():Bool
inline isOccluder ():Bool
inline isZoneDirty ():Bool
inline limitLights ():Void
inline limitVertexLights (removeConvertedLights:Bool):Void
inline markForUpdate ():Void
inline markInView (frameNumber:Int):Void
inline onSetEnabled ():Void
inline setBasePass (batchIndex:Int):Void
inline setCastShadows (enable:Bool):Void
inline setDrawDistance (distance:Float):Void
inline setLightMask (mask:Int):Void
inline setLodBias (bias:Float):Void
inline setMaxLights (num:Int):Void
inline setMinMaxZ (minZ:Float, maxZ:Float):Void
inline setOccludee (enable:Bool):Void
inline setOccluder (enable:Bool):Void
inline setShadowDistance (distance:Float):Void
inline setShadowMask (mask:Int):Void
inline setSortValue (value:Float):Void
inline setViewMask (mask:Int):Void
inline setZoneMask (mask:Int):Void