new ()
staticurhoBodyToEntity:Map<Int, Entity> = new Map<Int,Entity>()
staticaddEntity (urhoBody:Dynamic, entity:Entity):Void
staticinline getEntity (urhoBody:Dynamic):Entity
next:System
Used internally to manage the list of systems within the engine. The next system in the list.
previous:System
Used internally to manage the list of systems within the engine. The previous system in the list.
priority:Int
Used internally to hold the priority of this system within the system list. This is used to order the systems so they are updated in the correct order.