Constructor

new ()

Methods

inline addCollisionShape2D (collisionShape:CollisionShape2D):Void

inline addConstraint2D (constraint:Constraint2D):Void

inline applyAngularImpulse (impulse:Float, wake:Bool):Void

inline applyForce (force:Vector2, point:Vector2, wake:Bool):Void

inline applyForceToCenter (force:Vector2, wake:Bool):Void

inline applyLinearImpulse (impulse:Vector2, point:Vector2, wake:Bool):Void

inline applyTorque (torque:Float, wake:Bool):Void

inline applyWorldTransform (newWorldPosition:Vector3, newWorldRotation:Quaternion):Void

inline createBody ():Void

inline getBodyType ():Int

inline getInertia ():Float

inline getMass ():Float

inline isAllowSleep ():Bool

inline isAwake ():Bool

inline isBullet ():Bool

inline onSetEnabled ():Void

inline releaseBody ():Void

inline setAllowSleep (allowSleep:Bool):Void

inline setAngularDamping (angularDamping:Float):Void

inline setAngularVelocity (angularVelocity:Float):Void

inline setAwake (awake:Bool):Void

inline setBodyType (bodyType:Int):Void

inline setBullet (bullet:Bool):Void

inline setFixedRotation (fixedRotation:Bool):Void

inline setGravityScale (gravityScale:Float):Void

inline setInertia (inertia:Float):Void

inline setLinearDamping (linearDamping:Float):Void

inline setLinearVelocity (linearVelocity:Vector2):Void

inline setMass (mass:Float):Void

inline setMassCenter (center:Vector2):Void

inline setUseFixtureMass (useFixtureMass:Bool):Void