new ()
inline addRigidBody (rigidBody:RigidBody2D):Void
inline drawDebugGeometry ():Void
inline getAllowSleeping ():Bool
inline getAutoClearForces ():Bool
inline getContinuousPhysics ():Bool
inline getDrawAabb ():Bool
inline getDrawCenterOfMass ():Bool
inline getDrawJoint ():Bool
inline getDrawPair ():Bool
inline getDrawShape ():Bool
inline getGravity ():Vector2
inline getPositionIterations ():Int
inline getRigidBody (screenX:Int, screenY:Int, collisionMask:Int):RigidBody2D
inline getRigidBody1 (point:Vector2, collisionMask:Int):RigidBody2D
inline getSubStepping ():Bool
inline getTypeName ():String
inline getVelocityIterations ():Int
inline getWarmStarting ():Bool
inline isApplyingTransforms ():Bool
inline isUpdateEnabled ():Bool
inline raycastSingle (result:PhysicsRaycastResult2D, startPoint:Vector2, endPoint:Vector2, collisionMask:Int):Void
inline removeRigidBody (rigidBody:RigidBody2D):Void
inline setAllowSleeping (enable:Bool):Void
inline setApplyingTransforms (enable:Bool):Void
inline setAutoClearForces (enable:Bool):Void
inline setContinuousPhysics (enable:Bool):Void
inline setDrawAabb (drawAabb:Bool):Void
inline setDrawCenterOfMass (drawCenterOfMass:Bool):Void
inline setDrawJoint (drawJoint:Bool):Void
inline setDrawPair (drawPair:Bool):Void
inline setDrawShape (drawShape:Bool):Void
inline setGravity (gravity:Vector2):Void
inline setPositionIterations (positionIterations:Int):Void
inline setSubStepping (enable:Bool):Void
inline setUpdateEnabled (enable:Bool):Void
inline setVelocityIterations (velocityIterations:Int):Void
inline setWarmStarting (enable:Bool):Void
inline update (timeStep:Float):Void