Constructor

new ()

Methods

inline addRigidBody (rigidBody:RigidBody2D):Void

inline getDrawAabb ():Bool

inline getDrawJoint ():Bool

inline getDrawPair ():Bool

inline getDrawShape ():Bool

inline getRigidBody (screenX:Int, screenY:Int, collisionMask:Int):RigidBody2D

inline getRigidBody1 (point:Vector2, collisionMask:Int):RigidBody2D

inline raycastSingle (result:PhysicsRaycastResult2D, startPoint:Vector2, endPoint:Vector2, collisionMask:Int):Void

inline removeRigidBody (rigidBody:RigidBody2D):Void

inline setAllowSleeping (enable:Bool):Void

inline setAutoClearForces (enable:Bool):Void

inline setDrawAabb (drawAabb:Bool):Void

inline setDrawCenterOfMass (drawCenterOfMass:Bool):Void

inline setDrawJoint (drawJoint:Bool):Void

inline setDrawPair (drawPair:Bool):Void

inline setDrawShape (drawShape:Bool):Void

inline setGravity (gravity:Vector2):Void

inline setPositionIterations (positionIterations:Int):Void

inline setSubStepping (enable:Bool):Void

inline setUpdateEnabled (enable:Bool):Void

inline setVelocityIterations (velocityIterations:Int):Void

inline setWarmStarting (enable:Bool):Void

inline update (timeStep:Float):Void