new ()
inline getAnimation ():String
inline getAnimationSet ():AnimationSet2D
inline getBonePosition (boneIndex:Int):Vector2
inline getEntity ():String
inline getLoopMode ():Int
inline getSpeed ():Float
inline getTypeName3 ():String
inline onSetEnabled2 ():Void
inline setAnimation (name:String, loopMode:Int):Void
inline setAnimationAttr (name:String):Void
inline setAnimationSet (animationSet:AnimationSet2D):Void
inline setEntity (name:String):Void
inline setLoopMode (loopMode:Int):Void
inline setSpeed (speed:Float):Void
inline getAlpha ():Float
inline getBlendMode ():Int
inline getColor ():Color
inline getCustomMaterial ():Material
inline getDrawRect ():Rect
inline getFlipX ():Bool
inline getFlipY ():Bool
inline getHotSpot ():Vector2
inline getSprite ():Sprite2D
inline getTextureRect ():Rect
inline getTypeName2 ():String
inline getUseDrawRect ():Bool
inline getUseHotSpot ():Bool
inline getUseTextureRect ():Bool
inline setAlpha (alpha:Float):Void
inline setBlendMode (blendMode:Int):Void
inline setColor (color:Color):Void
inline setCustomMaterial (customMaterial:Material):Void
inline setDrawRect (rect:Rect):Void
inline setFlip (flipX:Bool, flipY:Bool):Void
inline setFlipX (flipX:Bool):Void
inline setFlipY (flipY:Bool):Void
inline setHotSpot (hotspot:Vector2):Void
inline setSprite (sprite:Sprite2D):Void
inline setTextureRect (rect:Rect):Void
inline setUseDrawRect (useDrawRect:Bool):Void
inline setUseHotSpot (useHotSpot:Bool):Void
inline setUseTextureRect (useTextureRect:Bool):Void
inline getLayer ():Int
inline getOrderInLayer ():Int
inline getTypeName1 ():String
inline onSetEnabled1 ():Void
inline setLayer (layer:Int):Void
inline setOrderInLayer (orderInLayer:Int):Void
inline addLight (light:Light):Void
inline addVertexLight (light:Light):Void
inline getCastShadows ():Bool
inline getDistance ():Float
inline getDrawDistance ():Float
inline getDrawableFlags ():Int
inline getFirstLight ():Light
inline getLightMask ():Int
inline getLodBias ():Float
inline getLodDistance ():Float
inline getMaxLights ():Int
inline getMaxZ ():Float
inline getMinZ ():Float
inline getNumOccluderTriangles ():Int
inline getShadowDistance ():Float
inline getShadowMask ():Int
inline getSortValue ():Float
inline getTypeName ():String
inline getViewMask ():Int
inline getZoneMask ():Int
inline hasBasePass (batchIndex:Int):Bool
inline isInView (camera:Camera):Bool
inline isInView1 ():Bool
inline isOccludee ():Bool
inline isOccluder ():Bool
inline isZoneDirty ():Bool
inline limitLights ():Void
inline limitVertexLights (removeConvertedLights:Bool):Void
inline markForUpdate ():Void
inline markInView (frameNumber:Int):Void
inline onSetEnabled ():Void
inline setBasePass (batchIndex:Int):Void
inline setCastShadows (enable:Bool):Void
inline setDrawDistance (distance:Float):Void
inline setLightMask (mask:Int):Void
inline setLodBias (bias:Float):Void
inline setMaxLights (num:Int):Void
inline setMinMaxZ (minZ:Float, maxZ:Float):Void
inline setOccludee (enable:Bool):Void
inline setOccluder (enable:Bool):Void
inline setShadowDistance (distance:Float):Void
inline setShadowMask (mask:Int):Void
inline setSortValue (value:Float):Void
inline setViewMask (mask:Int):Void
inline setZoneMask (mask:Int):Void