new ()
inline calculateAttenuation ():Void
inline getFarDistance ():Float
inline getInnerAngle ():Float
inline getNearDistance ():Float
inline getOuterAngle ():Float
inline getTypeName1 ():String
inline rollAngleoffFactor ():Float
inline setAngleAttenuation (innerAngle:Float, outerAngle:Float):Void
inline setDistanceAttenuation (nearDistance:Float, farDistance:Float, rolloffFactor:Float):Void
inline setFarDistance (distance:Float):Void
inline setInnerAngle (angle:Float):Void
inline setNearDistance (distance:Float):Void
inline setOuterAngle (angle:Float):Void
inline setRolloffFactor (factor:Float):Void
inline update1 (timeStep:Float):Void
inline getAttenuation ():Float
inline getAutoRemoveMode ():Int
inline getFrequency ():Float
inline getGain ():Float
inline getPanning ():Float
inline getPositionAttr ():Int
inline getSound ():Sound
inline getSoundType ():String
inline getTimePosition ():Float
inline getTypeName ():String
inline isPlaying ():Bool
inline play (sound:Sound, frequency:Float, gain:Float, panning:Float):Void
inline play1 (sound:Sound):Void
inline play2 (sound:Sound, frequency:Float):Void
inline play3 (sound:Sound, frequency:Float, gain:Float):Void
inline seek (seekTime:Float):Void
inline setAttenuation (attenuation:Float):Void
inline setAutoRemoveMode (mode:Int):Void
inline setFrequency (frequency:Float):Void
inline setGain (gain:Float):Void
inline setPanning (panning:Float):Void
inline setPlayingAttr (value:Bool):Void
inline setPositionAttr (value:Int):Void
inline setSoundType (type:String):Void
inline stop ():Void
inline update (timeStep:Float):Void
inline updateMasterGain ():Void