import gengine.*;
import gengine.components.*;
import gengine.math.*;
import gengine.graphics.*;
import gengine.components.Light;
class PlayerSystem extends System
{
private var playerEntity:Entity;
private var cameraEntity:Entity;
private var terrainEntity:Entity;
private var weaponEntity:Entity;
private var pitch:Float = 0.0;
private var yaw:Float = 0.0;
private var time:Float = 0.0;
private var weaponMove:Float = 0.0;
public function new()
{
super();
}
override public function addToEngine(engine:Engine):Void
{
playerEntity = cast engine.getEntityByName("player");
terrainEntity = cast engine.getEntityByName("terrain");
cameraEntity = cast engine.getEntityByName("camera");
weaponEntity = cast engine.getEntityByName("weapon");
}
override public function update(dt:Float)
{
var direction = new Vector3(0, 0, 0);
time += dt;
if(Gengine.getInput().getMouseButtonDown(1))
{
var move = Gengine.getInput().getMouseMove();
pitch += move.y;
yaw += move.x;
playerEntity.setDirection(Vector3.FORWARD);
playerEntity.yaw(yaw);
playerEntity.pitch(pitch);
}
if(Gengine.getInput().getScancodeDown(26))
{
direction.z += 1;
}
if(Gengine.getInput().getScancodeDown(22))
{
direction.z -= 1;
}
if(Gengine.getInput().getScancodeDown(4))
{
direction.x -= 1;
}
if(Gengine.getInput().getScancodeDown(7))
{
direction.x += 1;
}
if(Maths.getVector3Length(direction) > 0)
{
var ndirection = Maths.getNormalizedVector3(direction);
playerEntity.translate(ndirection * 8.0 * dt);
time += dt * 10;
}
var position = playerEntity.position;
var h = terrainEntity.get(Terrain).getHeight(position) + 1.0;
playerEntity.setPosition(new Vector3(position.x, h, position.z));
weaponEntity.setDirection(Vector3.FORWARD * -1);
weaponEntity.pitch(0.7 * (Math.cos(time) - 0.5));
weaponEntity.yaw(0.7 * (Math.cos(time) - 0.5));
}
}
class GameSystem extends System
{
public function new()
{
super();
}
override public function addToEngine(engine:Engine):Void
{
var playerEntity = new Entity();
playerEntity.name = "player";
playerEntity.setPosition(new Vector3(0.0, 0.0, 0.0));
playerEntity.lookAt(new Vector3(0, 0.0, -1.0));
var terrainEntity = new Entity();
terrainEntity.name = "terrain";
terrainEntity.add(new CollisionShape());
terrainEntity.add(new Terrain());
terrainEntity.get(Terrain).setPatchSize(64);
terrainEntity.get(Terrain).setSpacing(new Vector3(1.0, 0.9, 1.0));
terrainEntity.get(Terrain).setSmoothing(true);
terrainEntity.get(Terrain).setCastShadows(true);
terrainEntity.get(Terrain).setHeightMap(Gengine.getResourceCache().getImage('Map.png', true));
terrainEntity.get(Terrain).setMaterial(Gengine.getResourceCache().getMaterial('Terrain.xml', true));
engine.addEntity(terrainEntity);
var weaponEntity = new Entity();
weaponEntity.name = "weapon";
weaponEntity.add(new AnimatedModel());
weaponEntity.get(AnimatedModel).setModel1(Gengine.getResourceCache().getModel('Weapon.mdl', true), false);
weaponEntity.get(AnimatedModel).setMaterial1(Gengine.getResourceCache().getMaterial('Materials/Weapon.xml', true));
weaponEntity.get(AnimatedModel).setCastShadows(true);
weaponEntity.scale = new Vector3(0.002, 0.002, 0.002);
var cameraEntity = new Entity();
cameraEntity.name = "camera";
cameraEntity.add(new Camera());
cameraEntity.setPosition(new Vector3(0.0, 1.0, 0.0));
cameraEntity.get(Camera).setFov(50);
cameraEntity.parent = playerEntity;
var viewport:Viewport = new Viewport(Gengine.getContext());
viewport.setScene(Gengine.getScene());
viewport.setCamera(cameraEntity.get(Camera));
Gengine.getRenderer().setViewport(0, viewport);
var lightEntity = new Entity();
var light = new Light();
light.setLightType(0);
light.setCastShadows(true);
light.setColor(new Color(0.7, 0.7, 0.7, 1));
light.setShadowBias(new BiasParameters(0.00025, 0.5, 0));
light.setShadowCascade(new CascadeParameters(10.0, 50.0, 200.0, 0.0, 0.8, 1.0));
light.setSpecularIntensity(0.5);
lightEntity.add(light);
lightEntity.setDirection(new Vector3(0.6, -1.0, 0.8));
engine.addEntity(lightEntity);
var skyEntity = new Entity();
skyEntity.setScale(new Vector3(100,100,100));
skyEntity.add(new Skybox());
skyEntity.get(Skybox).setModel(Gengine.getResourceCache().getModel('Box.mdl', true));
skyEntity.get(Skybox).setMaterial1(Gengine.getResourceCache().getMaterial('Skybox.xml', true));
engine.addEntity(skyEntity);
weaponEntity.parent = playerEntity;
weaponEntity.position = new Vector3(0.15, 0.75, 0.35);
cameraEntity.setDirection(Vector3.FORWARD);
engine.addEntity(playerEntity);
}
override public function update(dt:Float):Void
{
if(Gengine.getInput().getScancodePress(41))
{
Gengine.exit();
}
}
}
class Application
{
public static function init()
{
Gengine.setWindowSize(new IntVector2(1024, 768));
Gengine.setWindowTitle("90-fps");
}
public static function start(engine:Engine)
{
engine.addSystem(new GameSystem(), 2);
engine.addSystem(new PlayerSystem(), 3);
engine.addSystem(new ScreenshotSystem(), 0);
Gengine.getRenderer().getDefaultZone().setAmbientColor(new Color(0.15, 0.15, 0.15, 1));
}
}