import gengine.*;
import gengine.components.*;
import gengine.math.*;
import gengine.graphics.*;
class GameSystem extends System
{
private var modelEntity:Entity;
public function new()
{
super();
}
override public function addToEngine(engine:Engine):Void
{
modelEntity = new Entity();
modelEntity.add(new AnimatedModel());
modelEntity.get(AnimatedModel).setModel1(Gengine.getResourceCache().getModel('Ninja.mdl', true), true);
modelEntity.get(AnimatedModel).setMaterial1(Gengine.getResourceCache().getMaterial('Ninja.xml', true));
modelEntity.setPosition(new Vector3(-0.7, 0, -0.2));
engine.addEntity(modelEntity);
var animation = Gengine.getResourceCache().getAnimation('Ninja_Idle1.ani', true);
var state:AnimationState = modelEntity.get(AnimatedModel).addAnimationState(animation);
state.setWeight(1.0);
state.setLooped(true);
state.setTime(0);
}
override public function update(dt:Float):Void
{
modelEntity.yaw(dt * 20);
var state:AnimationState = modelEntity.get(AnimatedModel).getAnimationState(0);
state.addTime(dt);
if(Gengine.getInput().getScancodePress(41))
{
Gengine.exit();
}
}
}
class Application
{
public static function init()
{
Gengine.setWindowSize(new IntVector2(1024, 768));
Gengine.setWindowTitle("50-menu");
Gengine.setGuiFilename("gui/menu.html");
}
public static function start(engine:Engine)
{
engine.addSystem(new GameSystem(), 2);
engine.addSystem(new ScreenshotSystem(), 0);
var cameraEntity = new Entity();
cameraEntity.add(new Camera());
engine.addEntity(cameraEntity);
cameraEntity.setPosition(new Vector3(0.0, 2.0, -3.0));
cameraEntity.lookAt(new Vector3(0, 1, 0));
var viewport:Viewport = new Viewport(Gengine.getContext());
viewport.setScene(Gengine.getScene());
viewport.setCamera(cameraEntity.get(Camera));
Gengine.getRenderer().setViewport(0, viewport);
var lightEntity = new Entity();
lightEntity.add(new Light());
engine.addEntity(lightEntity);
lightEntity.setPosition(new Vector3(0.0, 5.0, -5.0));
lightEntity.setDirection(new Vector3(0.0, -1.0, 1.0));
lightEntity.get(Light).setLightType(1);
}
}